The Player

The Player is the unnamed and unseen protagonist of Mythic Ocean.

Appearance
The Player's appearance is never seen, although certain details of the game to hint at The Player's appearance.

The Player is visible, as given by how Alethea was able to see The Player swimming towards her laboratory. At the very start of a new game file, the stationery at the desk in The Player's office implies that The Player is in some way able to dexerously interact with objects, such as pushing buttons. The plot prompts 'Crystal Taken/Given' also support this idea. In addition, The Player is not intangible, as they were able to push around objects in Alethea's lab. In addition, both Alethea, her scanning devices, and Ketri & Esti have concluded that The Player is 'Not an obvious threat.'

Personality
The Player's personality, or at least how it is reflected in their words, is most clearly shown with what dialogue options The Player chooses. As such, The Player has no consistent personality and it varies wildly with what dialogue options are chosen.

Sonar
The Player has the ability to scan for life forms through walls, as well as being able to see which locatons are in what direction relative to them. This sonar can also light up dark area, and see a type of invisible fish which flow in streams towards undiscovered gods.

Divine Premonition
About one third of the way through a run, The Player recieves a vision which is named by the soundtrack as a "Divine Premonition". This event shows the Gift Of Creation atop a meteoric rock suspended in space. Once The Player moves near it, they will pick it up, and see the sillhouette of the god that is currently most likely to be the Creator.

Teleporter
The Player was given a teleporter by Elil. It allows them to teleport to gods they've met, as well as view Pages and Illustrations. The teleporter is one of Alethea's "old prototypes", and a newer version can be seen in her lab.

Library Access
The Player is able to access portals to the Library of Antiquity. They will hear whispers as they draw closer, and will eventually be involuntarily dragged into the portal. The portals appear as white balls of light that open to show a window into the library. Portals are unstable and close after being passed through for the first time.

Pre-Game
Before the events of the game, before The Cycle was implemented, The Player was a god as well, and was in fact superior to all of the other gods. They would always create the new world and had final say in all matters. However, they became bored with infinitely creating new worlds. They found everything to be repetetive and redundant. So, eventually they decided to form The Cycle. It is unknown how much of their omnipotence they stripped away in transforming themself from ultimate creator to advisor of the gods, but it is still enough to use to try to subdue a god who is armed with the gift of creation.

At some time long enough ago that Elil "no longer has any strong feelilngs about it", Elil devised a scheme to retain the gift of creation, which was successful. He briefly managed to halt the cycle. Every god, including Gnosis and The Player, fought him for the gift of creation. Eventually, they succeeded, and there was a unanimous descision among the gods to Elilminate Elil, or imrison him forever. However, The Player intervened, and allowed for him to keep his memories, as well as regaining his lost ones, and becoming a guide to The Player, to help them find their footing each cycle.

Based on the fact that the book in the Library of Antiquity always describes the ending Panopticon, it can be presumed that The Player canonically always chooses the give the pages to Gnosis in order to learn more about themself.

During 'Mythic Ocean'
As with The Player's personality, the events of Mythic Ocean are entirely dependent on the player's dialogue options. Each cycle will be unique to a specific player. However, canonically, the player is always tempted by Gnosis to know more about themselves and the world, and give all of their pages to him, which is why the book in the library of antiquity always described the Panopticon ending.

Trivia

 * The Player, no matter what idalogue options are taken, is always very friendly with Elil.